Sphinx Guardian est un Boss exigeant qui demande au moins un Ranger dans votre équipe pour pouvoir prendre des tours. Il exécute les Rangers avec son S1 et punit les équipes sans Ranger en réduisant leur speed à 0.
Difficulté


Sphinx Guardian
Immunités
Nv. 140 — Origin Hard · A Test of Wisdom (3)
Skills
Sharp Question
Cible uniqueRemoves all buffs from the target and attacks the enemy. This attack prioritizes Speed-type enemies, and if the target is a Speed-type, has a 100% chance to inflict Stun for 2 turn(s). (Ignores Resilience)
Crushing Doubt
CD 3Tous les ennemisAttacks all enemies, and has a 100% chance to inflict Unbuffable on the target for 2 turn(s). Right after using this skill, does not trigger an enemy's Counterattack, Revenge, or Agile Response.
Time Like an Arrow
CD 4Tous les ennemisAttacks all enemies, and reduces Action Points of all enemies by 50. Right after using this skill, does not trigger an enemy's Counterattack, Revenge, or Agile Response.
Weight of Wisdom
At the end of the turn, if there are no Speed-type enemies, reduces all enemies' Priority by 40%. When hit by an attack that applies a debuff, increases the caster's Resilience for 2 turn(s). Grants an Extra Turn upon defeating an enemy.
Enraged
Allié uniqueBecomes Enraged every 4 turns. Enraged: Grants an irremovable effect to the caster that increases Attack and reduces damage taken for 3 turns, and recovers Weakness Gauge by 10%. Enraged lasts for 3 turns. The Price of a Wrong Answer: Used when Enraged ends. Attacks all enemies.
Les conseils et équipes ci-dessous sont écrits pour la difficulté Origin Hard.
Conseils tactiques
- Utilisez au moins un
Ranger. - Évitez d'utiliser .
- Le Boss est vulnérable à .











