Three Cries est un Boss défensif qui devient quasi invincible sans debuff appliqué. Votre équipe doit maintenir des buffs constants pour éviter le irretirable, et appliquer est indispensable pour contourner sa damage reduction et placer votre burst de Chain Attack. Le Boss gagne de la jauge d'action rapidement quand il est touché et cleanse les debuffs chaque tour : un timing précis est critique.
Difficulté


Three Cries
Immunités
Nv. 195 — Origin Hard · Three Cries
Skills
My body is out of control...
Cible uniqueAttacks the enemy and inflicts Burn for 3 turn(s). (Irremovable)
Prioritizes attacking the leftmost enemy.
If the target is not a
Defender, increases own Attack for 2 turns. (Irremovable)
Ignores 30% of the target's Defense.
It's too hot...
CD 3Tous les ennemisAttacks all enemies. Inflicts Burn on all enemies for 3 turn(s) (Ignores Immunity). If the target has no Buffs, inflicts additional Burn for 3 turn(s). (Ignores Immunity) Damage dealt increases against targets with Burn.
Please kill me...
CD 4Tous les ennemisBefore attacking, reduces the duration of all enemies' buff effects by 1 turn, then attacks all enemies. Targets without buff effects are inflicted with Burned for 3 turns. (Ignores Immunity) Damage dealt to targets afflicted with Burned is increased.
Fused Test Subjects
(Passive Effect)
If not affected by debuffs, WG damage received is reduced by 50%, and damage received is reduced by 100%.
When a
Light- or
Dark-element enemy ends its action, removes all of the caster's debuffs and increases the caster's Priority by 100%.
At the start of each turn, the caster's Penetration and Critical Hit Chance increase by 20%. (Stacks up to 4 times)
Curse/Fixed Damage dealt to bosses cannot exceed 10000.
Amorphous Subject
(Passive Effect) If not affected by Frozen, damage received is reduced by 100%. At the end of the turn, removes 1 debuff. When hit, Priority increases by 20%.
Enraged
Allié uniqueEnters Berserk state every 4 turns. Berserk Start: Grants undispellable Attack Up/DMG Reduc effects to self for 3 turns and recovers 30% WG. Berserk lasts for 3 turns. Berserk End: Deals massive damage to all enemies.
Les conseils et équipes ci-dessous sont écrits pour la difficulté Origin Hard.
Conseils tactiques
- Accumulez un maximum de Chain Points avant de tout lâcher sur le Boss.
- Préparez un buff avant son attaque S2/S3 pour éviter .
- le avant de lancer toutes les Chain Attacks et de le break.
- Ajustez la speed de votre équipe pour que toutes les unités atteignent 100% de Priority avant de lancer les Chain Attacks. Cela empêche le Boss de cut-in malgré le gain de jauge d'action sur chaque hit (20% par hit).
- Évitez les unités
Lumière et
Ténèbres pour éviter que le Boss ne se cleanse.














