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TitiaTitia — Noble Justice Titia
DPS

Titia — Guide Outerplane Fire Mage

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Date de sortie
8 septembre 2026
Doubleur
Oh Ro-ah
Anniversaire
02/20
Taille
164 cm
Poids
50 kg

This is Titia, a renowned lawyer from Mirsha. She was born into a noble family that ruled a small nation, but became disillusioned with a society that turned a blind eye to the exploitation of the weak by the powerful. This led her to become a lawyer. Since then, she has extended a helping hand to anyone who has been wronged, regardless of their status. In addition to her unwavering convictions, she is also highly skilled, winning every case she takes on. With all the trouble we tend to get ourselves into, I think Titia would make a dependable ally! So, why don't you try building a good relationship with her?

Stats et classement

Stats de base

CP21,262Lv.120
Attack2683(+884)
Defense1224(+298)
Health7597(+2094)
Speed124
Crit Chance21%(+6%)
Crit DMG180%
0%
6%
0%
0%
Effectiveness140
Resilience130
Transcendance6CodexQuirks
Coût du Limit Break×250Gold2,000,000

Classement

Tier PvEBientôt disponible.
Tier PvPBientôt disponible.
Rang EEBientôt disponible.
Rang EE+10Bientôt disponible.

Cadeaux

Paper Crane
Crystal Orb
Lion Statue
Dreamcatcher

Exclusive Equipment

Exclusive Equipment

Astraea
Astraea

Stat principale DMG Increase vs Earth

Exclusive Equipment de Titia

Effet

DMG dealt to Earth enemies +50% (Unaffected by elemental advantage bonuses)

Effet (Nv.10)

After taking an action, increases all Fire allies' Damage Dealt by 15%. (Stacks up to 4 times)

Transcendance

6

ATKDEFHP+30%

+6% Ally Team Critical Hit Chance

+1 Chain Passive Weakness Gauge damage

+25 Action Points at battle start

Burst Level 2 Unlocked

Burst Level 3 Unlocked

Skills

Priorité d'amélioration des Skills
Closing ArgumentClosing Argument→Incisive ReasoningIncisive Reasoning→Perfect RebuttalPerfect Rebuttal

Règle générale d'amélioration des Skills :

  • Niveau 2 pour les dégâts à la Weakness Gauge
  • Chance d'effet, durée d'effet et réductions de cooldown.
  • Augmentations de dégâts (DPS uniquement)

Le Chain Passive peut être laissé au niveau 2 jusqu'à beaucoup plus tard ; l'augmentation des dégâts à la Weakness Gauge au niveau 5 est la seule partie intéressante, vous pouvez donc économiser des manuels de skills ici jusqu'à ce que les skills plus importants soient traités.

Perfect Rebuttal

Perfect Rebuttal

WGR 1Cible unique

Attacks an enemy and has a 70% chance to decrease the target's Defense for 2 turns. (Ignores Resilience)

AméliorationPerfect Rebuttal

+2+1 Weakness Gauge damage, +10% damage
+3+15% effect chance
+4+10% damage
+5+10% damage, +15% effect chance
Incisive Reasoning

Incisive Reasoning

CD 4WGR 1Cible unique

Attacks an enemy and increases all allies' Penetration for 2 turns. If the target is Earth, increases the caster's Priority by 20%.

AméliorationIncisive Reasoning

+2+1 Weakness Gauge damage, +10% damage
+3-1 turn Skill Cooldown
+4+10% damage
+5+10% damage, +1 turn effect duration
Closing Argument

Closing Argument

CD 5WGR 2Cible unique

Attacks an enemy and decreases the target's Damage Reduction by 5%. (Stacks up to 5 times, ignores Resilience) If the target is a Boss, ignores 30% of the target's Defense. If there are 4 Fire members on the team, decreases all allies' skill cooldowns by 1 turn.

AméliorationClosing Argument

+2+1 Weakness Gauge damage, +10% damage
+3-1 turn Skill Cooldown
+4+15% damage
+5Target DMG Reduction -10%, +10% damage

Burst

Burst 1
70

DMG Increase WG Reduction +1

Burst 2
105

DMG Increase Own Priority +10%

Burst 3
140

Closing Argument Cooldown Reset

Chain et Dual

Chain Passive

Chain Passive

WGR 3

Chain Companion Effect: After attacking, increases the caster's Penetration for 2 turns.

Assist Effect: Increases the caster's Priority by 20%.

AméliorationChain Passive

+2+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage
+3+5% Dual Attack and Skill Chain damage
+4+5% Dual Attack and Skill Chain damage
+5+5% Dual Attack and Skill Chain damage, +1 Weakness Gauge damage

Équipement recommandé

Priorité des sous-stats

ATK%
CHC
CHD
SPD
DMG UP%
Flat ou % ?
  • %Le % rapporte plus par tick
  • flatLe flat rapporte plus par tick
  • égalÀ moins de 5 % l'un de l'autre — les deux se valent
Niveau
Quirks
ATK%+4 % × 1405 = +56.2 vs +40 flat

Par tick de reforge sur du gear 6★. Base au Nv.100 = stats + évolutions + quirks — l'équipement porté, la transcendance et les buffs ne changent pas la réponse. Le % gagne au-dessus de 1000 ATK.